The House That Taylor Built
Nov. 20th, 2008 04:23 pmIt's funny. Taylor founded the legacy and was behind the building of the main legacy house, but oddly, it's the Greek House I'm far more attached to emotionally. Today I started working on creating the new Sim State and transferring over the remodeled houses and community lots.
Before moving Whitney out of the Greek House so it could be moved, I went in and took a snapshot and a screencap of each portrait. Twenty-one in all. Twenty-one sims who have lived under that roof. Well, sorta. There was no roof when Taylor was there. You know what I mean, though.


Taylor Legacina - First Generation Founder

Charlie Thompson - First to Second Generation Placeholder

Zoey Legacina - Second Generation Heir

Victoria Legacina - Second Generation Spare

Genesis Turner - Second to Third Generation Placeholder

Brody Legacina - Third Generation Spare

Micah Legacina - Third Generation Spare

Persephone Legacina - Third Generation Heir

Adrian Thompson - Third Generation Cousin

Kyle Thompson - Third Generation Cousin

Comet Thompson - Third Generation Step-Cousin

Sophie Thopmson - Third Generation Adopted Cousin

Elijah Legacina - Fourth Generation Heir

Jeremiah Turner - Fourth Generation Cousin

Nathaniel Turner - Fourth Generation Cousin

Venus Walton - Fourth Generation Cousin

Aeric (Legacina) Walton - Fourth Generation Cousin (Sorta)

Ian Legacina - Fourth Generation Spare

Kiley Turner - Fourth Generation Cousin

Miranda Legacina - Fourth Generation Spare

Whitney Buckingham - Fourth to Fifth Generation Placeholder
Each picture (except Whitney's) is a Smustle pose. I set them to smustling and then just freeze it at what seems like an appropriate point. The portraits for the main house are mixed up a bit more with different poses, but the smustle pic is a tradition for the Greek House.
Since there really doesn't need to be a placeholder from Fourth To Fifth, Whitney will go back to being a cheerleader. I'm not sure whether to include her portrait or not. I'm still debating that one.
I never made a formal announcement here, but I did make a note about it over on Boolprop. For those that don't already know, Elijah and Louise's character files became corrupt and I think the probelm goes back a ways. So, the hood is getting rebuilt. It couldn't have happened at a better time. It'll delay the next update, but it's a good point to make the switch.
I'm hoping this weekend to actually start CASing in the sims and getting them all set up. When I've had time recently, I've been working on getting the terrains set up and the community lots set up.
For the main hood, I've smoothed out the roads and placed all the empty houses I wanted to keep. I've also moved over all the owned businesses. I had the owners sell them in the original hood and then dumped them in the lot bin. They all fit in nicely back in the business district I had set up in the terrain.
Downtown was a bit of a bear at first. I wanted a beach lot available, so I'm using the Desiderata Valley terrain. Unfortunately, the initial run through showed that I had a blank template still set up and none of the traditional downtownies spawned. The terrain was also too low, so all the lots looked like they were flooded. I killed the whole hood and started over again. This time, before I placed lots, I raised up the terrain except for the beach lots. It's working much better now. Two clicks on the [ key and no more flooded basements.
With Sim State, I've got all the remodeled uni lots placed back down. I'm debating what I want to do about dorms. I remodeled all of them pretty extensively, but I'm still not happy with all of them. I may just build a whole new dorm to use as my base model. We'll see.
That's where things stand right now. It's slow going and I wish I had more time to devote to it, but it's coming along. I'm hoping to actually be able to play a little over Thanksgiving so I can get everyone caught up to where they're supposed to be.
Before moving Whitney out of the Greek House so it could be moved, I went in and took a snapshot and a screencap of each portrait. Twenty-one in all. Twenty-one sims who have lived under that roof. Well, sorta. There was no roof when Taylor was there. You know what I mean, though.


Taylor Legacina - First Generation Founder

Charlie Thompson - First to Second Generation Placeholder

Zoey Legacina - Second Generation Heir

Victoria Legacina - Second Generation Spare

Genesis Turner - Second to Third Generation Placeholder

Brody Legacina - Third Generation Spare

Micah Legacina - Third Generation Spare

Persephone Legacina - Third Generation Heir

Adrian Thompson - Third Generation Cousin

Kyle Thompson - Third Generation Cousin

Comet Thompson - Third Generation Step-Cousin

Sophie Thopmson - Third Generation Adopted Cousin

Elijah Legacina - Fourth Generation Heir

Jeremiah Turner - Fourth Generation Cousin

Nathaniel Turner - Fourth Generation Cousin

Venus Walton - Fourth Generation Cousin

Aeric (Legacina) Walton - Fourth Generation Cousin (Sorta)

Ian Legacina - Fourth Generation Spare

Kiley Turner - Fourth Generation Cousin

Miranda Legacina - Fourth Generation Spare

Whitney Buckingham - Fourth to Fifth Generation Placeholder
Each picture (except Whitney's) is a Smustle pose. I set them to smustling and then just freeze it at what seems like an appropriate point. The portraits for the main house are mixed up a bit more with different poses, but the smustle pic is a tradition for the Greek House.
Since there really doesn't need to be a placeholder from Fourth To Fifth, Whitney will go back to being a cheerleader. I'm not sure whether to include her portrait or not. I'm still debating that one.
I never made a formal announcement here, but I did make a note about it over on Boolprop. For those that don't already know, Elijah and Louise's character files became corrupt and I think the probelm goes back a ways. So, the hood is getting rebuilt. It couldn't have happened at a better time. It'll delay the next update, but it's a good point to make the switch.
I'm hoping this weekend to actually start CASing in the sims and getting them all set up. When I've had time recently, I've been working on getting the terrains set up and the community lots set up.
For the main hood, I've smoothed out the roads and placed all the empty houses I wanted to keep. I've also moved over all the owned businesses. I had the owners sell them in the original hood and then dumped them in the lot bin. They all fit in nicely back in the business district I had set up in the terrain.
Downtown was a bit of a bear at first. I wanted a beach lot available, so I'm using the Desiderata Valley terrain. Unfortunately, the initial run through showed that I had a blank template still set up and none of the traditional downtownies spawned. The terrain was also too low, so all the lots looked like they were flooded. I killed the whole hood and started over again. This time, before I placed lots, I raised up the terrain except for the beach lots. It's working much better now. Two clicks on the [ key and no more flooded basements.
With Sim State, I've got all the remodeled uni lots placed back down. I'm debating what I want to do about dorms. I remodeled all of them pretty extensively, but I'm still not happy with all of them. I may just build a whole new dorm to use as my base model. We'll see.
That's where things stand right now. It's slow going and I wish I had more time to devote to it, but it's coming along. I'm hoping to actually be able to play a little over Thanksgiving so I can get everyone caught up to where they're supposed to be.
(no subject)
Date: 2008-11-20 09:58 pm (UTC)I'm sorry about the error; my heiress just had an error herself, so I'm rebuilding my neighborhood as well. The game has been a bit buggy for me recently :( Good luck!
(no subject)
Date: 2008-11-20 10:16 pm (UTC)Not that there's ever a GOOD time to rebuild, but this does seem like as good a time as any, what with demolishing your Legacy lot anyway.
That's quite the parade of portraits. *sniffle* Ian...
(no subject)
Date: 2008-11-21 01:05 am (UTC)I do keep bopping back and forth between getting info on my sims and working on the hoods and community lots.
(no subject)
Date: 2008-11-20 10:24 pm (UTC)I love all the pics. Just like walking down memory lane.
BTW: how do you know when a file becomes "corrupt"?
(no subject)
Date: 2008-11-20 10:27 pm (UTC)(no subject)
Date: 2008-11-20 10:59 pm (UTC)So when something like that happens then, you must re-build the whole hood? Sounds complicated. :(
I've had a couple of glitches lately, so thats why I was asking. Thanks!
(no subject)
Date: 2008-11-20 10:28 pm (UTC)Sounds like you have everything under control which is good to hear. Good luck with everything else.
(no subject)
Date: 2008-11-21 01:12 am (UTC)(no subject)
Date: 2008-11-20 10:42 pm (UTC)I'm still working on redoing my portraits, I wasn't all that happy with some of the earlier ones so I didn't attempt to save them all. My placeholder spent all of her junior year at the Greek House painting.
(no subject)
Date: 2008-11-21 01:06 am (UTC)(no subject)
Date: 2008-11-20 10:57 pm (UTC)Your situation has got me considering a preemptive rebuild once my latest plot arc is finished up. At the very least, I sure would like to get rid of Bluewater Village. I never use it except for one beach lot. If I do it, I will definitely be stealing your downtown with beach lots idea.
(no subject)
Date: 2008-11-21 01:07 am (UTC)(no subject)
Date: 2008-11-20 11:28 pm (UTC)I'm glad your rebuild is under way. :)
(no subject)
Date: 2008-11-21 01:08 am (UTC)(no subject)
Date: 2008-11-21 01:13 am (UTC)(no subject)
Date: 2008-11-21 12:21 am (UTC)(no subject)
Date: 2008-11-21 01:11 am (UTC)I left the road along the beach lower, so there's a slight slope leading down to it, but it should be fine. I was able to fit four lots on the beach. The biggest for 'Lostundo State Beach', and then a smaller one for a pier, and two more for residential lots.
Now it's just a matter of deciding how I want everything laid out. Right now I've got a 'nightclub' row that has all the hot spots. There's also a street of shops. I'm not 100% happy with it, but it's getting there.
(no subject)
Date: 2008-11-21 02:31 am (UTC)(no subject)
Date: 2008-11-21 04:03 am (UTC)As far as Shelby goes, I discovered that the template fix I have works on new sims generated with that face template. The problem with Shelby was that she was generated BEFORE I put the fix in.
So, the new Shelby will already be fixed and the new Louise and Oz will also have their new genetics. The third baby will be 'remade' in the hood the old fashioned way. :)
(no subject)
Date: 2008-11-21 05:57 am (UTC)It's too bad that you have to do all that work. At least you don't totally have to redo the businesses--I mean, rebuild them, of course. Are you going to re-buy them and re-cheat them up to Level 10? Can you cheat a business to Level 10?
I'll be playing your Simself's house again soon, since Sextus needs to age up. And also, I hope some toddler and kid pictures will cheer you up!
(no subject)
Date: 2008-11-21 08:10 am (UTC)I'm sure there's a way to cheat the businesses to level ten. Honestly, I'll probably only have Matthew buy two of them back - H&S Furniture and Legour Couture. The clothing store because it was the first and it's handy to do makeovers, and the furniture store because it's a hell of a money maker. I'll leave Total Pwnage for Miranda to buy since it should have gone to her anyway. I sold Persey's Pastries a long time ago and Cabana Botanical was supposed to go to Ian. I'm not sure what's going to happen to it now.
(no subject)
Date: 2008-12-29 02:28 am (UTC)I love this family. What a great thing to stumble across this and see all your pictures up of all those awesome Legacinas! :D