Hack Dilema
Feb. 22nd, 2008 02:58 amI have been playing with TwoJeff's 'Age Duration Mod' since it came out, so it's been around in my game since before I even started the legacy. I'm not sure I like it any longer, but I'm also not sure I want to take it out of my game.
The mod basically takes the aspiration bonus that was supposed to effect the elder lifespan and tacks it onto the adult span. Elders are given a random duration of between 10-15 days. According to what his mod notes say, before this mod, elders had a range of between 18-30 days, which could mean that they were around as elders far longer than they had been as adults.
I *like* the idea of increasing the adult span a bit and decreasing the elder span a bit. Unfortunately, I think 10-15 days is much too short. I've found that I've been giving all of my elders at least one to two doses of the elixir to keep them around long enough to see most of their grandchildren born.
On top of this, the mod does not change how long the adult lifespan of townies, downtownies, and etc. are. So when I married in Professor Kelly, she had 27 days to elder, while Taylor had something like 42. The difference was insane. I ended up elixiring her to balance with him a little closer.
I SHOULD pull this hack out of my game and just be done with it. Once Miranda will graduate, it's another generation before I have to deal with anyone aging to adult. But I still have to deal with the fact that I want the default adult time span to be longer and the elder time span to be a little shorter.
Do any of you Simmers out there have any advice or alternatives?
The mod basically takes the aspiration bonus that was supposed to effect the elder lifespan and tacks it onto the adult span. Elders are given a random duration of between 10-15 days. According to what his mod notes say, before this mod, elders had a range of between 18-30 days, which could mean that they were around as elders far longer than they had been as adults.
I *like* the idea of increasing the adult span a bit and decreasing the elder span a bit. Unfortunately, I think 10-15 days is much too short. I've found that I've been giving all of my elders at least one to two doses of the elixir to keep them around long enough to see most of their grandchildren born.
On top of this, the mod does not change how long the adult lifespan of townies, downtownies, and etc. are. So when I married in Professor Kelly, she had 27 days to elder, while Taylor had something like 42. The difference was insane. I ended up elixiring her to balance with him a little closer.
I SHOULD pull this hack out of my game and just be done with it. Once Miranda will graduate, it's another generation before I have to deal with anyone aging to adult. But I still have to deal with the fact that I want the default adult time span to be longer and the elder time span to be a little shorter.
Do any of you Simmers out there have any advice or alternatives?
(no subject)
Date: 2008-02-22 08:02 pm (UTC)