The first ever AngCon was a success, I think. There were about eight attendees total, but that seemed just the right number for a Ships! Tournament (Complete with pirate eye patches) and a rousing game of DnD.
Ships! If you’re unfamiliar with my vernacular is Pirates of the Spanish Main, a CCG that WizKids produces. It’s addicting to buy the little packs and make ships out of them and the game itself isn’t half-bad either. This part of the con I wanted to be a ‘unopened pack’ tournament. I got enough packs for seven people (I knew TJ wouldn’t be playing, and Dr. Angela had said she wasn’t interested, but I also wasn’t sure if Rudy was coming). Once all participants were there, I gave everyone their three packs and let people draw their ‘seats’ for the tournament.
First and Second games were played at the same time, so Dave played Woody (and won) and I played Doug (and won). When Scott and Heidianna played the third game, we had Woody and Doug play one another. Doug beat Woody, so for the second round, he played Scott and I played Dave. Dave and Scott won, so they got to play the ‘championship’ game. After a rousing battle, Scott was declared the winner. His grand prize was a choice between the unopened three packs or a Pirates of the Carribean keychain medallion and a special limited unlimited edition ship. He took the medallion and ship so Dave got the unopened packs (which worked out since these were his first ships ever).
While Dave and Scott were having their championship game, Woody, Heidianna and TJ (who had arrived just as pizza did) had a good game of Speed Carcassonne. I think TJ won, but I’m not sure how close it was. Meanwhile, I was in the midst of scrambling to finish preparing for the DnD game.
See, I’d announced that I wanted to have a traditional con-style game, where the characters are pre-made and everyone randomly gets a character and the game goes from there. I was hoping someone would volunteer to run, but no one did. I had to step up to the plate.
I started making the characters earlier in the week, but it’s harder than I thought to make seven fifth level characters. I went with a misfits idea, so the characters were a bit odd. Two brothers, a half-orc bard and a half-elf cleric. A married couple of a gnome druid and a Halfling barbarian. And finally, a small adventure trio of an elf rogue, a human fighter and a dwarf wizard. What was the most fun was working out how the characters were connected (the secret connection that no one figured out during the game was that the elf was actually the half-elf’s father). The characters were a little over powered since I gave them too many magic items, but it was a good learning experience I think.
The adventure itself, though, was completely pulled out of my ass. I had the general idea: characters are tricked and forced into getting geased to complete a quest for the mayor of the town they all happen to be visiting. They must retrieve a special dragon statue from a fair maiden who happens to be an evil overlord wannabe. Her keep was an old outpost she took over up in the hills on the border between the two nations. Several groups of adventurers have already tried this and been killed. There’s a front way in, a secret underground passage, and a possible goat trail in towards the back. No maps were drawn, no monsters chosen, no stats laid out. It was made up as I went along. I didn’t even have a clue what monsters they would be fighting until they were almost to the point where I needed to come up with –something-.
In the end, I think it turned out okay. I found out Gargoyles were fun, but not so fun when they all had magic weapons. I remembered why I’d always been afraid to GM for Dave (he’s a rules lawyer), but also found out I should just tell him to STFU when he gets too nit picky. I think, ultimately, everyone had fun.
And that’s probably what counts.
Ships! If you’re unfamiliar with my vernacular is Pirates of the Spanish Main, a CCG that WizKids produces. It’s addicting to buy the little packs and make ships out of them and the game itself isn’t half-bad either. This part of the con I wanted to be a ‘unopened pack’ tournament. I got enough packs for seven people (I knew TJ wouldn’t be playing, and Dr. Angela had said she wasn’t interested, but I also wasn’t sure if Rudy was coming). Once all participants were there, I gave everyone their three packs and let people draw their ‘seats’ for the tournament.
First and Second games were played at the same time, so Dave played Woody (and won) and I played Doug (and won). When Scott and Heidianna played the third game, we had Woody and Doug play one another. Doug beat Woody, so for the second round, he played Scott and I played Dave. Dave and Scott won, so they got to play the ‘championship’ game. After a rousing battle, Scott was declared the winner. His grand prize was a choice between the unopened three packs or a Pirates of the Carribean keychain medallion and a special limited unlimited edition ship. He took the medallion and ship so Dave got the unopened packs (which worked out since these were his first ships ever).
While Dave and Scott were having their championship game, Woody, Heidianna and TJ (who had arrived just as pizza did) had a good game of Speed Carcassonne. I think TJ won, but I’m not sure how close it was. Meanwhile, I was in the midst of scrambling to finish preparing for the DnD game.
See, I’d announced that I wanted to have a traditional con-style game, where the characters are pre-made and everyone randomly gets a character and the game goes from there. I was hoping someone would volunteer to run, but no one did. I had to step up to the plate.
I started making the characters earlier in the week, but it’s harder than I thought to make seven fifth level characters. I went with a misfits idea, so the characters were a bit odd. Two brothers, a half-orc bard and a half-elf cleric. A married couple of a gnome druid and a Halfling barbarian. And finally, a small adventure trio of an elf rogue, a human fighter and a dwarf wizard. What was the most fun was working out how the characters were connected (the secret connection that no one figured out during the game was that the elf was actually the half-elf’s father). The characters were a little over powered since I gave them too many magic items, but it was a good learning experience I think.
The adventure itself, though, was completely pulled out of my ass. I had the general idea: characters are tricked and forced into getting geased to complete a quest for the mayor of the town they all happen to be visiting. They must retrieve a special dragon statue from a fair maiden who happens to be an evil overlord wannabe. Her keep was an old outpost she took over up in the hills on the border between the two nations. Several groups of adventurers have already tried this and been killed. There’s a front way in, a secret underground passage, and a possible goat trail in towards the back. No maps were drawn, no monsters chosen, no stats laid out. It was made up as I went along. I didn’t even have a clue what monsters they would be fighting until they were almost to the point where I needed to come up with –something-.
In the end, I think it turned out okay. I found out Gargoyles were fun, but not so fun when they all had magic weapons. I remembered why I’d always been afraid to GM for Dave (he’s a rules lawyer), but also found out I should just tell him to STFU when he gets too nit picky. I think, ultimately, everyone had fun.
And that’s probably what counts.
(no subject)
Date: 2005-12-13 03:56 am (UTC)About six or seven hours north of you, I think.