Why is it when you present MU*ers with a setting to roleplay in, they invariably want to choose the most fringe elements and you quickly end up with the status quo outlined in the theme shot to hell?
Over on Snark, they call them the ‘speshul snowflakes’, the people who have to play something unique and completely different from the rest of the game, just to validate themselves as ‘special’. Like everything over at Snark, it tends to be taken too far. To a certain degree, I understand that desire. Everyone wants to have a character that stands out and attracts attention. No one wants a character that’s utterly boring and bland. But why do so many people have to mangle the theme in the pursuit of ‘special’?
It’s so vitally important to get good players that understand the theme into core positions. They need to be the ones to uphold it amidst the sometimes overwhelming number of players who try and sidestep it. I don’t think most mean to harm the game through theme mangling, but it still happens far too often and can be just devastating to a game or a sphere within a game.
With a tabletop game, you don’t end up with this type of problem because the GM can keep the rest of the world within the limits of the theme and allow the players to go for that special twist. On a MU*, though, the players need to take responsibility in helping uphold the theme so the game retains its integrity. Without players working to keep the theme in tact, the game quickly loses all resemblance to what’s written up in the news files.
Over on Snark, they call them the ‘speshul snowflakes’, the people who have to play something unique and completely different from the rest of the game, just to validate themselves as ‘special’. Like everything over at Snark, it tends to be taken too far. To a certain degree, I understand that desire. Everyone wants to have a character that stands out and attracts attention. No one wants a character that’s utterly boring and bland. But why do so many people have to mangle the theme in the pursuit of ‘special’?
It’s so vitally important to get good players that understand the theme into core positions. They need to be the ones to uphold it amidst the sometimes overwhelming number of players who try and sidestep it. I don’t think most mean to harm the game through theme mangling, but it still happens far too often and can be just devastating to a game or a sphere within a game.
With a tabletop game, you don’t end up with this type of problem because the GM can keep the rest of the world within the limits of the theme and allow the players to go for that special twist. On a MU*, though, the players need to take responsibility in helping uphold the theme so the game retains its integrity. Without players working to keep the theme in tact, the game quickly loses all resemblance to what’s written up in the news files.